Category talk:Artefacts

Revision as of 22:08, 28 October 2019 by Aramina (talk | contribs)

A few months ago I was doing some testing, trying to compile a list of possible artefacts + inscriptions to upload to the wiki, and found out that they seem to be random or semi-random.

Like, I go into Tapi's shop, offer him something, reload the game*, offer him the same object, and receive a different offer. So it's probably impossible to compile a complete list of artefacts and their inscriptions, although since a lot of the inscriptions make sense both grammatically and for the item type it might be possible to get a table of possible items (general type + random material + random descriptive embellishments) and inscriptions by item type.

Also, it seems like not all of the artefacts in the ruins are wholly fixed -- for some of them, there are multiple locations you can find that item in, some seem to be mutually exclusive (like, if you found Thing A on Planet X, you won't find Thing B there), and even for items you're guaranteed to find in a fixed place (The Crown on the Hermitage Moon) there seems to be a random element in the inscription (One time it was "We Remember Everything, We Lose Nothing, We Know All" in NG, and in a different NG run (not NG+!) it was "We Sail Eternally On Rivers of Light").

So creating pages for random artefacts like "this Antler Stylus I got from Tapi's shop" is probably not going to prove useful; it might be better to try to figure out, either from a whole bunch of examples in-game or from examining the game files, what the table of possible random elements is and how it connects to the table of possible inscriptions.

I had this thought, but I've noticed from my few experiments so far that I've had more repeats than you'd expect from a pure random table generated set. For now, I'm going to stick with the current set-up because in the very least it gives us more information to learn from --Aramina (talk) 22:08, 28 October 2019 (UTC)