Difference between revisions of "Talk:Ruins"

 
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:Other than the obvious "rules" I've noticed in my playthroughs, no ruins on direct routes between the town moons & no ruins on the speedy highways, I've not really paid much attention to the exact locations of ruins, so it sounds like you've got the best data-set so far. My gut feeling is that there's a pool of fixed locations that the game pulls from randomly when it generates the ruins, but I don't know for sure. --[[User:Aramina|Aramina]] ([[User talk:Aramina|talk]]) 22:19, 28 October 2019 (UTC)
 
:Other than the obvious "rules" I've noticed in my playthroughs, no ruins on direct routes between the town moons & no ruins on the speedy highways, I've not really paid much attention to the exact locations of ruins, so it sounds like you've got the best data-set so far. My gut feeling is that there's a pool of fixed locations that the game pulls from randomly when it generates the ruins, but I don't know for sure. --[[User:Aramina|Aramina]] ([[User talk:Aramina|talk]]) 22:19, 28 October 2019 (UTC)
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::"Pool of fixed locations it draws from randomly when generating ruins" sounds like a very reasonable hypothesis; it'd help to have, like, a river map folks could stick virtual pins in, but I have no idea how you'd make such a thing, I've just been taking screenshots of the in-game map whenever I find a ruin.[[User:Kerredai|Kerredai]] ([[User talk:Kerredai|talk]]) 07:51, 29 October 2019 (UTC)

Latest revision as of 07:52, 29 October 2019

Do we know yet whether ruins locations are fixed, random or semi-random? I've been screenshotting locations of ruins I find just in case they turn out to be fixed -- if so, it should in principle be possible to assemble a complete map of the Rivers, with all ruins locations. Kerredai (talk) 21:11, 28 October 2019 (UTC)

Other than the obvious "rules" I've noticed in my playthroughs, no ruins on direct routes between the town moons & no ruins on the speedy highways, I've not really paid much attention to the exact locations of ruins, so it sounds like you've got the best data-set so far. My gut feeling is that there's a pool of fixed locations that the game pulls from randomly when it generates the ruins, but I don't know for sure. --Aramina (talk) 22:19, 28 October 2019 (UTC)
"Pool of fixed locations it draws from randomly when generating ruins" sounds like a very reasonable hypothesis; it'd help to have, like, a river map folks could stick virtual pins in, but I have no idea how you'd make such a thing, I've just been taking screenshots of the in-game map whenever I find a ruin.Kerredai (talk) 07:51, 29 October 2019 (UTC)